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Postures

Postures

Skyreal VR provides a detailed posture editing system for manikins in the Unreal Editor. This page covers how to configure manikin postures, including effector behavior, hand grasping, and foot placement.

Editing Manikin Posture in Unreal Editor

Selecting and Moving the Manikin

  • Click the white circle (representing the ground position) with a single click to select the manikin

  • Use the Unreal compass gizmo to move the manikin in the scene

Editing Effectors

  1. Double-click on a manikin effector to display a compass on it

  2. Move the compass to change the posture

  3. If the posture does not update, go to the 3D viewport menu (top left) and check Realtime (Ctrl + R)

[IMAGE: Edit manikin effectors — original at /pictures/v1.16/Manikin_UEEditEffector.png]

Effector Properties

Property

Description

Effector Status

Controls how the effector behaves (see statuses below)

Effector Visibility

Whether the effector is visible in the editor. Warning: if hidden, you must find the component manually in the Details panel

Effector Status Options

Status

Description

Free

Move the effector anywhere in the scene

Simulated

System computes the position (works for pelvis from eyes, feet from pelvis)

Snap to Bone

Move freely with the constraint that the effector stays at a valid posture location

Snap to Actor

Links the effector to an actor specified in Actor to Snap to — moves with the actor

Locked Local

Locked in manikin space — moves with the manikin

Locked World

Locked in world space — stays in place when the manikin moves

Disabled

Stops controlling the posture — turns grey and follows bone position

Hand-Specific Properties

Property

Description

Actor to Grab

The actor the hand will try to grab using mesh sockets

Hand/Finger Closing Factor

Controls how closed the fingers are

Hand/Finger Spread Factor

Controls how spread apart the fingers are

Foot-Specific Properties

Property

Description

Foot Behaviour — Snapped to Effector

Foot matches the effector transform

Foot Behaviour — Snapped to Ground

Foot snaps to the ground below the effector

Grabbing Objects

To have the manikin grab an object with proper finger placement:

  1. Double-click the hand effector to select it

  2. Set Effector Status to Snap to Actor

  3. Set Actor to Snap to to the target object

  4. Set Skr Hand State to Tracked Finger

  5. Set Actor to Grab to the same target object

[IMAGE: Snap hand to object — original at /pictures/v1.16/Manikin_UESnapHand.png]

Fine-Tuning Finger Placement

To adjust finger positions precisely:

  1. Open the mesh editor of the target object

  2. In the Socket Manager panel, create new sockets using the + icon

  3. Each socket corresponds to a manikin hand bone IK location

  4. Position each socket to control where the manikin's fingers grip the object

[IMAGE: Edit mesh sockets — original at /pictures/v1.16/Manikin_UEEditSockets.png]