Documentation Home
Breadcrumbs

Section Cut and Cutting Geometry

Section Cut and Cutting Geometry

If you need to see through meshes, you can use [SkyReal's] set of Cutting Geometries. This set includes a sphere, a cube, and a plane that allow you to [create] a dynamic hole in the meshes so that you [can] see what is inside.

This set of commands allows you to visualize the inside of assembled products without having to take them [apart].

Note: Cutting Geometries can affect the overall performance of your simulation. When a cutting geometry is no longer needed, make sure to remove it.

How to Use in VR

There are six Cutting [Geometry] commands available in VR.

[IMAGE: Cutting geometries pie menu — original at /pictures/v1.18/menu_cutting.png]

[IMAGE: Section cut illustration — original at /pictures/v1.18/section_cut_cut.png]

Section Cut (VR)

[IMAGE: Section Cut in VR — original at /pictures/v1.21/section-cut-vr.png]

When you launch the command, the tablet menu [opens] and [asks] you to create a new section[, choose] its orientation[, or] select one already created from the list.

Once created, the section cut [displays] a grid along the selected axis with a compass arrow to move it [forward], [backward], or rotate it. [From here] you can [also] modify the size of the section or delete it.

If you want to edit a Section Cut, you must enable it first.

  • Preview Mode: [Hides] the Section Cut preview and applies the cut directly to the scene.

  • Invert Orientation: [Flips] the compass to the opposite side of the section cut.

  • Height, Width, Depth: [Adjust] the dimensions of the section cut; the unit selector below sets the incremental step value.

  • Orientation: [Change] the orientation of the selected section cut.

Cutting Sphere

[IMAGE: Cutting Sphere icon — original at /icons/T_CuttingSphereCollab.png]

When you activate the command, press the trigger to set the center of the sphere, and then hold the trigger and move your controller to choose the sphere's radius. When you release the trigger, the Cutting Sphere will be spawned.

This sphere [is] collaborative: your collaborators will see it.

Everyone can interact with it: the sphere can be selected, moved, resized, and its color can be changed by all [users] in the simulation.

While the Cutting Sphere [command] is activated, you can spawn as many spheres as you want. The spawned spheres will remain [after you exit] the command.

[IMAGE: Cutting Sphere in use — original at /pictures/all_v1.11_skyreal_commands_cutting-sphere.png]

Cutting Box

[IMAGE: Cutting Box icon — original at /icons/T_CuttingBoxCollab.png]

When you activate the command, press the trigger to set a corner of the box, and then hold the trigger and move your controller to create the desired volume. When you release the trigger, the Cutting Box will be spawned.

This box is collaborative: your collaborators will see it.

Everyone can interact with it: the box can be selected, moved, resized, and its color can be changed by all [users] in the simulation.

While the Cutting Box [command] is activated, you can spawn as many boxes as you want. The spawned boxes will remain [after you exit] the command.

[IMAGE: Cutting Box in use — original at /pictures/all_v1.11_skyreal_commands_cutting-cube.png]

Local Cutting Plane

[IMAGE: Local Cutting Plane icon — original at /icons/T_CuttingPlane.png]

This command creates an infinite Cutting Plane attached to your controller. When you exit the command, the plane [disappears].

This plane [is not] collaborative: your collaborators [will not] see it.

You can choose the distance of the plane [from] the controller in the command's custom parameters.

Warning: This cutting plane will never cut the floor beneath you.

[IMAGE: Local Cutting Plane in use — original at /pictures/all_v1.11_skyreal_commands_local-cutting-plane.png]

Local Cutting Sphere

[IMAGE: Local Cutting Sphere icon — original at /icons/T_CuttingSphere.png]

This command creates a Cutting Sphere attached to your controller. When you exit the command, the sphere [disappears].

This sphere [is not] collaborative: your collaborators [will not] see it.

You can choose the radius of the sphere and its distance from the controller in the command's custom parameters.

[IMAGE: Local Cutting Sphere in use — original at /pictures/all_v1.11_skyreal_commands_local-cutting-sphere.png]

Clean Cutting Geometries

[IMAGE: Clean icon — original at /icons/T_Clean.png]

When used, this command [deletes] the selected [collaborative] Cutting Geometries from your simulation.

Warning: If no Cutting Geometries are selected when [you activate] this command, all Cutting Geometries in the simulation will be deleted.

How to Use on Desktop

Section Cut (Desktop)

[IMAGE: Section Cut illustration — original at /pictures/v1.21/section-cut-illustration.png]

The Section Cut command can be accessed from the Add to Scene menu in the left side menu.

[IMAGE: Access Section Cut from left menu — original at /pictures/v1.21/access-measure.png]

[This opens] the Section Cut floating menu[, which offers] the [ability] to create a new section cut and [then] place [and] edit it.

[IMAGE: Section Cut floating menu — original at /pictures/v1.21/section-cut.png]

Click on Create Section Cut[. The] section cut will display a grid along the selected axis with a compass arrow to move it [forward], [backward], or rotate it. You can select any section cut already created in the section cut list to edit it.

Settings

If you want to edit a Section Cut, you must enable it first.

  • Preview Mode: [Hides] the Section Cut preview and applies the cut directly to the scene.

  • Invert Orientation: [Flips] the compass to the opposite side of the section cut.

  • Height, Width, Depth: [Adjust] the dimensions of the section cut; the unit selector below sets the incremental step value.

  • Orientation: [Change] the orientation of the selected section cut.

Options and Settings

Custom Parameters (VR)

Command

Parameters

Cutting Sphere

  • 
    

Cutting Box

  • 
    

Local Cutting Plane

Plane Distance from Controller

Local Cutting Sphere

Sphere Radius, Sphere Distance from Controller

Clean Cutting Geometries


Tips

  • Use Section Cut for precise cross-section views along a specific axis. This is ideal for inspecting internal assemblies.

  • Cutting Sphere and Cutting Box are collaborative, making them great for team reviews where everyone needs to see the same cutaway.

  • Local Cutting Plane and Local Cutting Sphere are personal tools that only you can see, [which makes them] useful for quick individual inspections without affecting other users.

  • Always remove Cutting Geometries when you no longer need them to maintain simulation performance.