The VR Spectator View is a command that allows you to modify the display on the desktop screen without affecting the view in the VR headset. For the player inside VR, there will be no changes. Once VR is launched, the Spectator View gives you the option to change the type of desktop view, choosing between first-person, third-person, or tracker perspectives.
The Spectator View allows a desktop user to navigate the scene while someone else is in VR mode.
Desktop UI Settings
[IMAGE: VR Spectator View — original at /pictures/v1.18/spec_view.png]
You can use these settings to configure the spectator view:
[IMAGE: VR Spectator settings UI — original at /pictures/v1.18/spec_view_UI_desktop.png]
|
Setting |
Description |
|---|---|
|
Enable VR Spectator View |
Toggle to automatically start in Spectator View mode when launching VR |
|
Show UI |
Show the UI by default when launching VR |
|
Spectator Mode |
Define the default desktop point of view |
|
Enable VR PiP |
Adds a frame with the VR user's point of view |
|
Resolution |
Define the Spectator View resolution |
|
Override Lumen |
Adds Lumen to the Spectator View, even if not enabled in VR mode |
|
Disable VSM |
When enabled, improves VR + Spectator View performance by disabling Virtual Shadow Maps (disabled by default to improve performance) |
UI When Launching VR
[IMAGE: VR Spectator fly mode — original at /pictures/v1.18/spec_view_fly.png]
When you have launched a VR experience, press the V key to toggle the Spectator View. If it was configured in desktop mode beforehand, it launches automatically.
[IMAGE: VR Spectator UI overlay — original at /pictures/v1.18/spec_view_UI.png]
Keybindings
|
Key |
Action |
|---|---|
|
V |
Toggle VR Spectator View activation |
|
M |
Change spectator mode (fly / first-person smoothed / tracked) |
|
Arrows / ZQSD |
Move around (in fly mode) |
|
Right-click + Mouse |
Look around (in fly mode) |
|
Asterisk (*) |
Override Lumen to TRUE in VR Spectator View |
|
Page Up |
Increase VR Spectator View resolution |
|
Page Down |
Decrease VR Spectator View resolution |
|
Mouse wheel |
Increase / decrease FOV |
|
R |
Reset FOV |
|
End |
Toggle Virtual Shadow Maps on/off |
Limitations
-
There can be performance issues while Virtual Shadow Maps are active (as of UE 5.2). Use the End key to disable them if needed.
-
Lumen rendering can differ slightly between the view inside the HMD and the desktop spectator view.