Create / Customize Experiences (O4S)
[This tutorial provides an overview of how to create and customize VR experiences using the Open 4 Services (O4S) framework. For detailed technical reference on each extension type, see Section 04 — Extensions & Marketplace.]
Overview
The Open 4 Services (O4S) framework allows you to extend Skyreal VR with custom commands, content, and behaviors using Unreal Engine blueprints. Since version 1.16, Skyreal VR can load extensions made in blueprint at runtime.
What Can You Customize?
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Commands — Add new VR and desktop commands with custom behavior and UI.
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Auto Spawnable Actors — Automatically create actors based on context (VR, desktop, or at startup).
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Auto Spawnable UI — Add custom UI widgets to the viewport.
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Environments — Create custom 3D environments with configurable parameters.
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Manikins — Import custom MetaHuman manikins with unique appearances.
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Keyboards — Design custom VR keyboards.
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Tools — Add custom interactive tools to the VR scene.
Getting Started
Prerequisites
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Unreal Engine (version compatible with your Skyreal VR release)
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Skyreal VR SDK plugins (SkrSdk, SkrUtility, SkrDataModel)
Create an Extension — Step by Step
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Create a new Unreal project with Skyreal VR rendering options and plugins, or start from an existing dataprep map.
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Open Edit > Plugins and click Add to create a new content-only plugin.
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Name your plugin and create a
RegistrableAssetsdirectory inside it. -
Add your custom content (commands, actors, widgets, environments) to the plugin.
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Package the extension by cooking the project: Platforms > Windows > Cook Content.
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Copy the
.upluginfile into the cooked output directory.
Deploy the Extension
There are four ways to load an extension into Skyreal VR:
|
Method |
Description |
|---|---|
|
SkrExtensions.json |
Reference the extension in the |
|
Command line |
Pass the path to an extensions JSON file as a command line argument: |
|
Runtime command |
Add the "Load Extensions" command to the desktop menu. Users pick the |
|
Runtime blueprint |
Call |
Next Steps
For detailed technical documentation on each extension type, see:
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Section 04.4.1 — Getting Started with UE Dev Environment
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Section 04.4.2 — How to Install/Deploy UE Extension
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Section 04.4.4 — Auto Spawnable (Widget and Actor)
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Section 04.4.10 — Commands
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Section 04.4.9 — Environments