Manikin Trigger
The Manikin Trigger feature makes assembly and mounting simulations more realistic and reliable with haptic feedback and visual collision cues. When enabled, the controller vibrates as soon as your manikin touches a component, the [colliding] part turns red, and a visual widget shows exactly which body area is in contact. You can activate it for the arms, the upper body, or the full body, depending on your use case.
How to Use
Launching the Manikin Trigger in VR
From the pie menu under the Manikin options, you will find the Manikin Trigger command. By default, the trigger is set to the arms only. If you need an arms + head trigger or a full body trigger, you can add [those] options by editing the pie menu (see VR Interface Customization [in Settings] for details).
[IFRAME: Manikin Trigger demonstration video -- original at https://skydea.sharepoint.com/sites/communication2/_layouts/15/embed.aspx?UniqueId=e3b5a10b-d270-411e-8381-3cdbf4f7539a&embed={"ust"%3Atrue%2C"hv"%3A"CopyEmbedCode"}&referrer=StreamWebApp&referrerScenario=EmbedDialog.Create]
Options and Settings
The Manikin Trigger offers three coverage levels:
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Arms Only (default): Detects collisions for the manikin's arms. This is the default setting when you first launch the command.
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Arms + Head: Extends collision detection to include the head and upper body in addition to the arms.
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Full Body: Activates collision detection across the manikin's entire body.
To change the trigger coverage level, edit the pie menu through the VR Interface Customization settings and add the desired option.
Tips
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Use the Arms Only mode for quick assembly checks where hand and arm clearance is the primary concern.
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Switch to Full Body mode when simulating tasks that require the operator to fit into tight spaces or work in confined environments.
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The haptic feedback (controller vibration) provides an immediate tactile cue, so you can detect collisions even when looking elsewhere in the scene.
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Combine the Manikin Trigger with MSD Analysis to both check for physical clearance issues and evaluate ergonomic risk at the same time.