Documentation Home
Breadcrumbs

Features List

All Skyreal VR Features and Commands List

Skyreal VR commands are the tools built into your simulation that allow you to interact, build, move, edit, and much more. Below is a complete list of all available features and commands. Click on any feature to view its detailed documentation.

Some commands can be configured using custom parameters.

Feature

Description

Navigation

Movement modes in VR including teleport, free fly, miniature, orbit, and constrained ground modes

Minimap

Overhead miniature view of the entire scene for orientation

Interface

VR interface switching — toggle between pie menu, tablet, and bracelet modes

Powerwall & Cave

Multi-screen immersive display configuration and commands

Views

Save and restore camera positions for presentation and review

VR Spectator View

Control what is displayed on the desktop monitor during a VR session

Selection & Interaction

Feature

Description

Selection

Select parts by click, box selection, or product tree; supports multi-select and deselect

Manipulation

Move, rotate, and position parts using compass manipulation or fast grab

Part Properties

View metadata, isolate parts, hide/show, ghost, and reset transforms

Product Tree

Browse the full product hierarchy, expand/collapse nodes, show/hide parts

Groups

Create, manage, and select groups of parts

Snap Points

Snap parts to predefined points for precise assembly positioning

Disassembly

Explode and reassemble product structures

Appearance & Rendering

Feature

Description

Appearance

Change part colors and transparency

Change Color

Apply colors to selected parts individually or in bulk

Rendering

Toggle rendering quality, wireframe, backface culling, and Nanite settings

Light

Add, remove, and configure lights in the scene

Environment

Switch between 3D environments and skyboxes

Apply Filter

Apply rule-based filters to change appearance or visibility based on metadata

Measurement & Analysis

Feature

Description

Measure (VR)

Point-to-point, edge, and surface measurements in VR

Measure (Desktop)

Measurement tools available in the desktop interface

Section Cut (Desktop)

Create cross-section views on the desktop

Cutting Geometry (VR)

Create and manipulate cutting planes and boxes in VR

Show Collisions

Visualize collision zones between parts

Manikin & Ergonomics

Feature

Description

Manikin

Place, pose, and animate human manikins for ergonomic analysis

Manikin Desktop

Desktop-specific manikin controls and posture editing

Manikin Settings

Configure manikin size, appearance, and behavior

Manikin Trigger

Set up trigger zones for manikin interactions

MSD Analysis

Musculoskeletal disorder risk assessment (RULA scoring)

Edit Myself / Body Calibration

Calibrate your own body dimensions for the VR manikin

Avatars & MetaHuman

Use MetaHuman avatars for realistic manikin representation

Ergonomic Sessions

Record and analyze ergonomic posture data in desktop+VR or VR-only modes

Record Manikin

Record manikin movements for playback and analysis

Physics

Feature

Description

Simple Physics

Enable basic gravity and collision physics on parts

Advanced Physics

Configure constraints, joints, and advanced physical behaviors

XDE Workbench

Advanced physics simulation powered by the XDE engine

Collaboration & Communication

Feature

Description

Annotations

Place text annotations and markers on parts in the 3D scene

Edit Issues

Create and manage issue reports with annotations

Screenshot

Capture images of the current view

Animation

Feature

Description

Animations

Play, pause, and control animations on models

Design & Export

Feature

Description

Design

Create primitive shapes (pipes, cables, cubes, spheres) directly in VR

Save

Save simulation state, export to JSON, and Back to CAD functionality

Skyreal2Go

Export a lightweight standalone version of your experience

Tools & Tracking

Feature

Description

Tools (VR)

Select and use tools (screwdrivers, wrenches, etc.) in VR

Tools (Desktop)

Tool management from the desktop interface

Tracking

Configure and manage tracker devices

Link Tracker

Attach tracked objects to VR controllers or body parts

Anchor

Set anchor points for tracked objects in the scene

Configuration

Feature

Description

Custom Parameters

Configure command behavior through custom parameter files